

Other actions on this ring include a cash grab of three bucks (cash is known as “dinars” in Sabika) plus a small boost for every pair of poems a player has in their possession, and the ability to reactivate any of your one-time bonus poems. The inner ring is where the Poets come into play! This poetry thing feels a little clumsy, but in essence, this is the ring where players can carve poems that take on the form of ongoing player powers, one-time bonuses, and end-game milestones. Merchants can also be used to Consolidate an existing trade relationship, which may lead to a bonus action or future income. Players can also use their Merchant to secure raw materials that will later be processed for trading purposes with foreign markets. The actions here all align with extending trade routes between the cities shown on the bottom third of the main board. The middle ring of the rondel is where each player has a Merchant meeple. Players have a few different choices they can use a Builder to construct major or minor buildings, visit markets to conduct up to two trades, collecting resources at a major (wood and marble) or minor (wood and gypsum) quarry, or take an available Storehouse from the display, which will increase storage capacity on a player’s personal mat for all of their resources. There, the Master Builders can take actions that fit for their role-constructing the Alhambra. The two “big” nobles, the Master Builder meeples, can only take actions in spaces on the outer ring of the rondel. First, the nobles have to be in a space with no other nobles of that player’s color, and second, the nobles have to fit into their preferred rondel. In the first round of the game, a player can move one of their four nobles from their player mat onto the rondel anywhere they would like, following a few rules. In Sabika, these three rings make for fascinating fun. Where Sabika differs from other rondel games, such as Glen More II: Chronicles, The Red Cathedral, and Crown of Emara, is the sheer number of rondels available: three.
#Contract killer 2 game series#
Over a series of five rounds, players will take four main actions per round by placing their nobles (workers) on one of the game’s rondels, represented as circles within circles in the center of the board. Sabika is a 1-4 player worker placement rondel game that takes place in medieval times.


There’s a lot to like in Sabika, even if the final result is a bit finicky with its scoring mechanic. Millán ( Bitoku), the Spanish designer who clearly has a taste when it comes to his design work. “What or who am I supposed to be, exactly? I know in a lot of action movies these days, the contract killers also happen to be adept at things like hacking a government server, but it feels like a stretch that I am great at establishing trade routes, building the Alhambra, and writing poems!!”Īnd…that’s Sabika, a medium-to-heavyweight Eurogame design by Germán P. The rondel has three tracks, for building, trading with other cities…and a track where you have to write poems.” “So, you’ve got this rondel, you’ve got ‘paria’ points, you’ve got a market, you’ve got cards, and you’ve got a trade route with all of these ships. The massive play space has a rondel at the center of the board, along with areas for various tiles, scoring tracks, trade routes, and both minor and major building cards and tiles. My friend John was doing a teach of the 2022 release Sabika ( Ludonova Games, distributed by Asmodee in the US).
